![]() In practice, you’re infiltrating the darkest secret of the UAC, a corporation which has been capturing demons and experimenting on them, hoping to turn them into weapons. A journey across an underground facility to locate an ancient artefact in the hope it will show how to shut down the gateway the demons are using to invade Mars. ![]() ![]() A s we approach the brutally fast-paced shooter’s first anniversary, creative director Hugo Martin and game director Marty Stratton talk the creation of one of its best levels.Īt first glance, Lazarus Labs looks like a fairly simple level.
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